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SC_sphereSlideGroup

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SYNTAX<BR>

    return integer=SC_sphereSlideGroup ( groupNum, oldx, oldy, oldz, x, y, z, radius, excludeObj )

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        <u>-groupNum</u>:     the group you want to check for collision use 0 for all groups<br>
        <u>-oldx...z</u>:     the start and end points of the sphere to check.<br>
        <u>-radius</u>:       the radius of the sphere you want to cast.<br>
        <u>-excludeObj</u>:   an object to exclude from the collision check.<br>
        <u>returns</u>:       the object number collided with is returned<br>
                              returns 0 if no collision occured.<br>
   						<br>
        Similar to <a href="sc_sphereSlide.htm">SC_sphereSlide</a> except it checks a group of objects<br>
        or all groups if group=0.<br><br>

	  Objects assigned group 0 during setup have no group and are ignored in group collision.<br><br>

        
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RELATED INFO<BR>
<a href="..\Collision.htm">Collision Commands Menu<BR>
</a><a href="..\..\index.htm">Index</a><BR>
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